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Marvel

Doctor Strange's spells and mystical abilities, with each comics, film or tabletop version identified.

Defense

Marvel · Spell

Shield of the Seraphim

Fictional Setting · Doctor Strange

Marvel Multiverse Role-Playing Game · Tony's Workshop (2025)

Forms magical protection that can break under an attack.

A circular golden-orange magical shield scattering incoming blue-violet sparks
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Defense

Marvel · Spell

Winds of Watoomb

Fictional Setting · Doctor Strange

Marvel Multiverse Role-Playing Game · Tony's Workshop (2025)

In the cited tabletop example, takes incoming damage against Focus instead of Health.

A teal and gold magical wind funnel lifting debris through a ruined stone courtyard
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Projection

Marvel · Power / Ability

Astral Projection

Fictional Setting · Doctor Strange

Marvel Cinematic Universe · Doctor Strange (2016)

Separates Strange's astral self from his physical body to observe events.

A pale-blue astral silhouette rising from a resting robed figure in a violet sanctum
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